Thursday, September 11, 2008

CIS 3810 Term Research Project overview.


Second Life, Webkinz, and the Future of Virtual Worlds in Higher Education.



World Wide Web, or so called Internet, as a technology of information transmitting and a new media, has become the focus being paid much attention by the whole world in the twenty first century. In our time the information technology has dramatically penetrated into every area of society. It has been changing the way in a striking speed that people work, study, think, communicate, and even the style of living. I have heard a lot about Second life and Webkinz and its applications in higher education. I became curious about this, so, I decided to make a research.

http://secondlife.com/

http://www.webkinz.com/us_en/

List of sources:

Second life in education http://sleducation.wikispaces.com/educationaluses

How and Why to use Second Life for Education? http://scienceroll.com/2007/09/19/how-and-why-to-use-second-life-for-education/


101 Uses for Second Life in the College Classroom http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf

Second Life as a Virtual Learning Environment http://dokimos.org/secondlife/education/index.html

Webkinz http://milife.typepad.com/michigan_leadership_impro/2007/10/webkinz.html

Webkinz Is Great Education For Kids http://webkinz-secret-code.spaces.live.com/Blog/cns!D110EE9A3565B462!119.entry

The Best Educational Games for Kids on Webkinz http://www.associatedcontent.com/article/1032110/the_best_educational_games_for_kids.html?cat=4

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